mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
a9beb7aa8c
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. |
||
---|---|---|
.. | ||
app_icon.png | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash_editor.png | ||
splash.png |