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a9a197d2dc
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
302 lines
9.8 KiB
C++
302 lines
9.8 KiB
C++
/**************************************************************************/
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/* lightmap_gi.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LIGHTMAP_GI_H
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#define LIGHTMAP_GI_H
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#include "core/templates/local_vector.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/lightmapper.h"
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#include "scene/3d/visual_instance_3d.h"
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class Sky;
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class CameraAttributes;
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class LightmapGIData : public Resource {
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GDCLASS(LightmapGIData, Resource);
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RES_BASE_EXTENSION("lmbake")
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Ref<TextureLayered> light_texture;
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bool uses_spherical_harmonics = false;
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bool interior = false;
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RID lightmap;
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AABB bounds;
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float baked_exposure = 1.0;
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struct User {
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NodePath path;
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int32_t sub_instance = 0;
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Rect2 uv_scale;
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int slice_index = 0;
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};
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Vector<User> users;
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void _set_user_data(const Array &p_data);
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Array _get_user_data() const;
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void _set_probe_data(const Dictionary &p_data);
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Dictionary _get_probe_data() const;
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void _set_light_textures_data(const Array &p_data);
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Array _get_light_textures_data() const;
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protected:
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static void _bind_methods();
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public:
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void add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance = -1);
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int get_user_count() const;
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NodePath get_user_path(int p_user) const;
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int32_t get_user_sub_instance(int p_user) const;
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Rect2 get_user_lightmap_uv_scale(int p_user) const;
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int get_user_lightmap_slice_index(int p_user) const;
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void clear_users();
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void set_light_texture(const Ref<TextureLayered> &p_light_texture);
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Ref<TextureLayered> get_light_texture() const;
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void set_uses_spherical_harmonics(bool p_enable);
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bool is_using_spherical_harmonics() const;
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bool is_interior() const;
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float get_baked_exposure() const;
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void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure);
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PackedVector3Array get_capture_points() const;
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PackedColorArray get_capture_sh() const;
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PackedInt32Array get_capture_tetrahedra() const;
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PackedInt32Array get_capture_bsp_tree() const;
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AABB get_capture_bounds() const;
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void clear();
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virtual RID get_rid() const override;
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LightmapGIData();
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~LightmapGIData();
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};
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class LightmapGI : public VisualInstance3D {
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GDCLASS(LightmapGI, VisualInstance3D);
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public:
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enum BakeQuality {
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BAKE_QUALITY_LOW,
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BAKE_QUALITY_MEDIUM,
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BAKE_QUALITY_HIGH,
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BAKE_QUALITY_ULTRA,
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};
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enum GenerateProbes {
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GENERATE_PROBES_DISABLED,
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GENERATE_PROBES_SUBDIV_4,
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GENERATE_PROBES_SUBDIV_8,
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GENERATE_PROBES_SUBDIV_16,
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GENERATE_PROBES_SUBDIV_32,
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};
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enum BakeError {
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BAKE_ERROR_OK,
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BAKE_ERROR_NO_SCENE_ROOT,
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BAKE_ERROR_FOREIGN_DATA,
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BAKE_ERROR_NO_LIGHTMAPPER,
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BAKE_ERROR_NO_SAVE_PATH,
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BAKE_ERROR_NO_MESHES,
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BAKE_ERROR_MESHES_INVALID,
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BAKE_ERROR_CANT_CREATE_IMAGE,
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BAKE_ERROR_USER_ABORTED,
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BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL,
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};
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enum EnvironmentMode {
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ENVIRONMENT_MODE_DISABLED,
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ENVIRONMENT_MODE_SCENE,
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ENVIRONMENT_MODE_CUSTOM_SKY,
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ENVIRONMENT_MODE_CUSTOM_COLOR,
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};
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private:
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BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
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bool use_denoiser = true;
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float denoiser_strength = 0.1f;
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int bounces = 3;
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float bounce_indirect_energy = 1.0;
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float bias = 0.0005;
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int max_texture_size = 16384;
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bool interior = false;
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EnvironmentMode environment_mode = ENVIRONMENT_MODE_SCENE;
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Ref<Sky> environment_custom_sky;
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Color environment_custom_color = Color(1, 1, 1);
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float environment_custom_energy = 1.0;
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bool directional = false;
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bool use_texture_for_bounces = true;
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GenerateProbes gen_probes = GENERATE_PROBES_SUBDIV_8;
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Ref<CameraAttributes> camera_attributes;
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Ref<LightmapGIData> light_data;
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struct LightsFound {
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Transform3D xform;
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Light3D *light = nullptr;
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};
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struct MeshesFound {
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Transform3D xform;
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NodePath node_path;
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int32_t subindex = 0;
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Ref<Mesh> mesh;
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int32_t lightmap_scale = 0;
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Vector<Ref<Material>> overrides;
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};
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void _find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes);
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void _assign_lightmaps();
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void _clear_lightmaps();
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struct BakeTimeData {
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String text;
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int pass = 0;
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uint64_t last_step = 0;
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};
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struct BSPSimplex {
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int vertices[4] = {};
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int planes[4] = {};
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};
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struct BSPNode {
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static const int32_t EMPTY_LEAF = INT32_MIN;
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Plane plane;
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int32_t over = EMPTY_LEAF;
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int32_t under = EMPTY_LEAF;
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};
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int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const;
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int32_t _compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes);
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struct BakeStepUD {
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Lightmapper::BakeStepFunc func;
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void *ud = nullptr;
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float from_percent = 0.0;
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float to_percent = 0.0;
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};
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static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh);
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struct GenProbesOctree {
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Vector3i offset;
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uint32_t size = 0;
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GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
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~GenProbesOctree() {
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for (int i = 0; i < 8; i++) {
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if (children[i] != nullptr) {
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memdelete(children[i]);
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}
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}
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}
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};
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void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle);
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void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
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protected:
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_light_data(const Ref<LightmapGIData> &p_data);
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Ref<LightmapGIData> get_light_data() const;
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void set_bake_quality(BakeQuality p_quality);
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BakeQuality get_bake_quality() const;
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void set_use_denoiser(bool p_enable);
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bool is_using_denoiser() const;
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void set_denoiser_strength(float p_denoiser_strength);
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float get_denoiser_strength() const;
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void set_directional(bool p_enable);
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bool is_directional() const;
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void set_use_texture_for_bounces(bool p_enable);
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bool is_using_texture_for_bounces() const;
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void set_interior(bool p_interior);
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bool is_interior() const;
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void set_environment_mode(EnvironmentMode p_mode);
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EnvironmentMode get_environment_mode() const;
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void set_environment_custom_sky(const Ref<Sky> &p_sky);
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Ref<Sky> get_environment_custom_sky() const;
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void set_environment_custom_color(const Color &p_color);
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Color get_environment_custom_color() const;
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void set_environment_custom_energy(float p_energy);
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float get_environment_custom_energy() const;
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void set_bounces(int p_bounces);
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int get_bounces() const;
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void set_bounce_indirect_energy(float p_indirect_energy);
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float get_bounce_indirect_energy() const;
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void set_bias(float p_bias);
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float get_bias() const;
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void set_max_texture_size(int p_size);
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int get_max_texture_size() const;
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void set_generate_probes(GenerateProbes p_generate_probes);
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GenerateProbes get_generate_probes() const;
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void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
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Ref<CameraAttributes> get_camera_attributes() const;
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AABB get_aabb() const override;
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BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
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virtual PackedStringArray get_configuration_warnings() const override;
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LightmapGI();
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};
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VARIANT_ENUM_CAST(LightmapGI::BakeQuality);
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VARIANT_ENUM_CAST(LightmapGI::GenerateProbes);
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VARIANT_ENUM_CAST(LightmapGI::BakeError);
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VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode);
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#endif // LIGHTMAP_GI_H
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