mirror of
https://github.com/godotengine/godot.git
synced 2024-11-29 23:53:08 +00:00
a75f896338
It is now possible to profile GDScript as well as some parts of Godot internals.
62 lines
2.9 KiB
C++
62 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* script_debugger_local.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCRIPT_DEBUGGER_LOCAL_H
|
|
#define SCRIPT_DEBUGGER_LOCAL_H
|
|
|
|
#include "script_language.h"
|
|
|
|
class ScriptDebuggerLocal : public ScriptDebugger {
|
|
|
|
bool profiling;
|
|
float frame_time,idle_time,fixed_time,fixed_frame_time;
|
|
uint64_t idle_accum;
|
|
|
|
Vector<ScriptLanguage::ProfilingInfo> pinfo;
|
|
|
|
|
|
public:
|
|
|
|
void debug(ScriptLanguage *p_script,bool p_can_continue);
|
|
virtual void send_message(const String& p_message, const Array& p_args);
|
|
|
|
virtual bool is_profiling() const { return profiling; }
|
|
virtual void add_profiling_frame_data(const StringName& p_name,const Array& p_data) {}
|
|
|
|
virtual void idle_poll();
|
|
|
|
virtual void profiling_start();
|
|
virtual void profiling_end();
|
|
virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time);
|
|
|
|
|
|
ScriptDebuggerLocal();
|
|
};
|
|
|
|
#endif // SCRIPT_DEBUGGER_LOCAL_H
|