mirror of
https://github.com/godotengine/godot.git
synced 2024-12-02 17:12:43 +00:00
ca7d572908
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
24 lines
496 B
Python
24 lines
496 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
env.scene_sources = []
|
|
|
|
# Godot source files
|
|
env.add_source_files(env.scene_sources, "*.cpp")
|
|
|
|
# Chain load SCsubs
|
|
SConscript("main/SCsub")
|
|
SConscript("gui/SCsub")
|
|
if not env["disable_3d"]:
|
|
SConscript("3d/SCsub")
|
|
SConscript("2d/SCsub")
|
|
SConscript("animation/SCsub")
|
|
SConscript("audio/SCsub")
|
|
SConscript("resources/SCsub")
|
|
SConscript("debugger/SCsub")
|
|
|
|
# Build it all as a library
|
|
lib = env.add_library("scene", env.scene_sources)
|
|
env.Prepend(LIBS=[lib])
|