godot/platform/windows
2015-11-19 19:06:01 +01:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py -Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing) 2015-10-01 16:25:36 -03:00
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
key_mapping_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
lang_table.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
os_windows.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
stream_peer_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
stream_peer_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.cpp REUSE_ADDR under windows platform 2015-10-13 13:11:33 +08:00
tcp_server_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00