godot/core/debugger
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
..
debugger_marshalls.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
debugger_marshalls.h [Debugger] Move servers-related behaviours to ServersDebugger. 2022-02-06 17:36:48 +01:00
engine_debugger.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
engine_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
engine_profiler.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
engine_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
local_debugger.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
local_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
remote_debugger_peer.cpp Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
remote_debugger_peer.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
remote_debugger.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
remote_debugger.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
script_debugger.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
script_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00