mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
d840165a32
- `etc` module was renamed to `etcpak` and modified to use the new library. - PKM importer is removed in the process, it's obsolete. - Old library `etc2comp` is removed. - S3TC compression no longer done via `squish` (but decompression still is). - Slight modifications to etcpak sources for MinGW compatibility, to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or system libpng. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
223 lines
5.1 KiB
C++
223 lines
5.1 KiB
C++
#ifndef __DARKRL__VECTOR_HPP__
|
|
#define __DARKRL__VECTOR_HPP__
|
|
|
|
#include <assert.h>
|
|
#include <algorithm>
|
|
#include <math.h>
|
|
#include <stdint.h>
|
|
|
|
#include "Math.hpp"
|
|
|
|
template<class T>
|
|
struct Vector2
|
|
{
|
|
Vector2() : x( 0 ), y( 0 ) {}
|
|
Vector2( T v ) : x( v ), y( v ) {}
|
|
Vector2( T _x, T _y ) : x( _x ), y( _y ) {}
|
|
|
|
bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; }
|
|
bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); }
|
|
|
|
Vector2<T>& operator+=( const Vector2<T>& rhs )
|
|
{
|
|
x += rhs.x;
|
|
y += rhs.y;
|
|
return *this;
|
|
}
|
|
Vector2<T>& operator-=( const Vector2<T>& rhs )
|
|
{
|
|
x -= rhs.x;
|
|
y -= rhs.y;
|
|
return *this;
|
|
}
|
|
Vector2<T>& operator*=( const Vector2<T>& rhs )
|
|
{
|
|
x *= rhs.x;
|
|
y *= rhs.y;
|
|
return *this;
|
|
}
|
|
|
|
T x, y;
|
|
};
|
|
|
|
template<class T>
|
|
Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs )
|
|
{
|
|
return Vector2<T>( lhs.x + rhs.x, lhs.y + rhs.y );
|
|
}
|
|
|
|
template<class T>
|
|
Vector2<T> operator-( const Vector2<T>& lhs, const Vector2<T>& rhs )
|
|
{
|
|
return Vector2<T>( lhs.x - rhs.x, lhs.y - rhs.y );
|
|
}
|
|
|
|
template<class T>
|
|
Vector2<T> operator*( const Vector2<T>& lhs, const float& rhs )
|
|
{
|
|
return Vector2<T>( lhs.x * rhs, lhs.y * rhs );
|
|
}
|
|
|
|
template<class T>
|
|
Vector2<T> operator/( const Vector2<T>& lhs, const T& rhs )
|
|
{
|
|
return Vector2<T>( lhs.x / rhs, lhs.y / rhs );
|
|
}
|
|
|
|
|
|
typedef Vector2<int32_t> v2i;
|
|
typedef Vector2<float> v2f;
|
|
|
|
|
|
template<class T>
|
|
struct Vector3
|
|
{
|
|
Vector3() : x( 0 ), y( 0 ), z( 0 ) {}
|
|
Vector3( T v ) : x( v ), y( v ), z( v ) {}
|
|
Vector3( T _x, T _y, T _z ) : x( _x ), y( _y ), z( _z ) {}
|
|
template<class Y>
|
|
Vector3( const Vector3<Y>& v ) : x( T( v.x ) ), y( T( v.y ) ), z( T( v.z ) ) {}
|
|
|
|
T Luminance() const { return T( x * 0.3f + y * 0.59f + z * 0.11f ); }
|
|
void Clamp()
|
|
{
|
|
x = std::min( T(1), std::max( T(0), x ) );
|
|
y = std::min( T(1), std::max( T(0), y ) );
|
|
z = std::min( T(1), std::max( T(0), z ) );
|
|
}
|
|
|
|
bool operator==( const Vector3<T>& rhs ) const { return x == rhs.x && y == rhs.y && z == rhs.z; }
|
|
bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); }
|
|
|
|
T& operator[]( unsigned int idx ) { assert( idx < 3 ); return ((T*)this)[idx]; }
|
|
const T& operator[]( unsigned int idx ) const { assert( idx < 3 ); return ((T*)this)[idx]; }
|
|
|
|
Vector3<T> operator+=( const Vector3<T>& rhs )
|
|
{
|
|
x += rhs.x;
|
|
y += rhs.y;
|
|
z += rhs.z;
|
|
return *this;
|
|
}
|
|
|
|
Vector3<T> operator*=( const Vector3<T>& rhs )
|
|
{
|
|
x *= rhs.x;
|
|
y *= rhs.y;
|
|
z *= rhs.z;
|
|
return *this;
|
|
}
|
|
|
|
Vector3<T> operator*=( const float& rhs )
|
|
{
|
|
x *= rhs;
|
|
y *= rhs;
|
|
z *= rhs;
|
|
return *this;
|
|
}
|
|
|
|
T x, y, z;
|
|
T padding;
|
|
};
|
|
|
|
template<class T>
|
|
Vector3<T> operator+( const Vector3<T>& lhs, const Vector3<T>& rhs )
|
|
{
|
|
return Vector3<T>( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> operator-( const Vector3<T>& lhs, const Vector3<T>& rhs )
|
|
{
|
|
return Vector3<T>( lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> operator*( const Vector3<T>& lhs, const Vector3<T>& rhs )
|
|
{
|
|
return Vector3<T>( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> operator*( const Vector3<T>& lhs, const float& rhs )
|
|
{
|
|
return Vector3<T>( T( lhs.x * rhs ), T( lhs.y * rhs ), T( lhs.z * rhs ) );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> operator/( const Vector3<T>& lhs, const T& rhs )
|
|
{
|
|
return Vector3<T>( lhs.x / rhs, lhs.y / rhs, lhs.z / rhs );
|
|
}
|
|
|
|
template<class T>
|
|
bool operator<( const Vector3<T>& lhs, const Vector3<T>& rhs )
|
|
{
|
|
return lhs.Luminance() < rhs.Luminance();
|
|
}
|
|
|
|
typedef Vector3<int32_t> v3i;
|
|
typedef Vector3<float> v3f;
|
|
typedef Vector3<uint8_t> v3b;
|
|
|
|
|
|
static inline v3b v3f_to_v3b( const v3f& v )
|
|
{
|
|
return v3b( uint8_t( std::min( 1.f, v.x ) * 255 ), uint8_t( std::min( 1.f, v.y ) * 255 ), uint8_t( std::min( 1.f, v.z ) * 255 ) );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> Mix( const Vector3<T>& v1, const Vector3<T>& v2, float amount )
|
|
{
|
|
return v1 + ( v2 - v1 ) * amount;
|
|
}
|
|
|
|
template<>
|
|
inline v3b Mix( const v3b& v1, const v3b& v2, float amount )
|
|
{
|
|
return v3b( v3f( v1 ) + ( v3f( v2 ) - v3f( v1 ) ) * amount );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> Desaturate( const Vector3<T>& v )
|
|
{
|
|
T l = v.Luminance();
|
|
return Vector3<T>( l, l, l );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> Desaturate( const Vector3<T>& v, float mul )
|
|
{
|
|
T l = T( v.Luminance() * mul );
|
|
return Vector3<T>( l, l, l );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> pow( const Vector3<T>& base, float exponent )
|
|
{
|
|
return Vector3<T>(
|
|
pow( base.x, exponent ),
|
|
pow( base.y, exponent ),
|
|
pow( base.z, exponent ) );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> sRGB2linear( const Vector3<T>& v )
|
|
{
|
|
return Vector3<T>(
|
|
sRGB2linear( v.x ),
|
|
sRGB2linear( v.y ),
|
|
sRGB2linear( v.z ) );
|
|
}
|
|
|
|
template<class T>
|
|
Vector3<T> linear2sRGB( const Vector3<T>& v )
|
|
{
|
|
return Vector3<T>(
|
|
linear2sRGB( v.x ),
|
|
linear2sRGB( v.y ),
|
|
linear2sRGB( v.z ) );
|
|
}
|
|
|
|
#endif
|