godot/core/extension
Emmanuel Leblond a6963320d6
Ignore fake properties in classes when generating extension_api.json
In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
..
extension_api_dump.cpp Ignore fake properties in classes when generating extension_api.json 2022-08-22 22:17:03 +02:00
extension_api_dump.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdnative_interface.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
gdnative_interface.h Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
make_wrappers.py Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
native_extension_manager.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
native_extension_manager.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
native_extension.cpp Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
native_extension.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Add GDExtension support to Script 2022-03-27 16:13:00 +02:00