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* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions.
67 lines
3.0 KiB
C++
67 lines
3.0 KiB
C++
/*************************************************************************/
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/* fbx_importer_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FBX_IMPORTER_MANAGER_H
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#define FBX_IMPORTER_MANAGER_H
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#include "editor/editor_file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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class FBXImporterManager : public ConfirmationDialog {
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GDCLASS(FBXImporterManager, ConfirmationDialog)
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Label *message = nullptr;
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LineEdit *fbx_path = nullptr;
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Button *fbx_path_browse = nullptr;
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EditorFileDialog *browse_dialog = nullptr;
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Label *path_status = nullptr;
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void _validate_path(const String &p_path);
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void _select_file(const String &p_path);
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void _path_confirmed();
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void _browse_install();
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void _link_clicked();
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static FBXImporterManager *singleton;
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protected:
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void _notification(int p_what);
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public:
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static FBXImporterManager *get_singleton() { return singleton; }
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void show_dialog(bool p_exclusive = false);
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FBXImporterManager();
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};
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#endif // FBX_IMPORTER_MANAGER_H
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