godot/editor/localization_editor.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

96 lines
4.2 KiB
C++

/*************************************************************************/
/* localization_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LOCALIZATION_EDITOR_H
#define LOCALIZATION_EDITOR_H
#include "core/object/undo_redo.h"
#include "editor/editor_locale_dialog.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class LocalizationEditor : public VBoxContainer {
GDCLASS(LocalizationEditor, VBoxContainer);
Tree *translation_list = nullptr;
EditorLocaleDialog *locale_select = nullptr;
EditorFileDialog *translation_file_open = nullptr;
Button *translation_res_option_add_button = nullptr;
EditorFileDialog *translation_res_file_open_dialog = nullptr;
EditorFileDialog *translation_res_option_file_open_dialog = nullptr;
Tree *translation_remap = nullptr;
Tree *translation_remap_options = nullptr;
Tree *translation_pot_list = nullptr;
EditorFileDialog *pot_file_open_dialog = nullptr;
EditorFileDialog *pot_generate_dialog = nullptr;
UndoRedo *undo_redo = nullptr;
bool updating_translations = false;
String localization_changed;
void _translation_file_open();
void _translation_add(const PackedStringArray &p_paths);
void _translation_delete(Object *p_item, int p_column, int p_button);
void _translation_res_file_open();
void _translation_res_add(const PackedStringArray &p_paths);
void _translation_res_delete(Object *p_item, int p_column, int p_button);
void _translation_res_select();
void _translation_res_option_file_open();
void _translation_res_option_add(const PackedStringArray &p_paths);
void _translation_res_option_changed();
void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
void _translation_res_option_popup(bool p_arrow_clicked);
void _translation_res_option_selected(const String &p_locale);
void _pot_add(const PackedStringArray &p_paths);
void _pot_delete(Object *p_item, int p_column, int p_button);
void _pot_file_open();
void _pot_generate_open();
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_translation(const String &p_translation);
void update_translations();
LocalizationEditor();
};
#endif // LOCALIZATION_EDITOR_H