..
bind
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
helper
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
io
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
math
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
os
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
2017-01-09 16:43:44 -03:00
allocators.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
array.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
array.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
color.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
color.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
command_queue_mt.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
command_queue_mt.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
compressed_translation.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
compressed_translation.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
core_string_names.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
core_string_names.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
dictionary.cpp
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
dictionary.h
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
dvector.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
dvector.h
-Fix bugs related to PoolVector crashes
2017-01-08 02:04:53 -03:00
error_list.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
error_macros.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
error_macros.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
event_queue.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
event_queue.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
func_ref.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
func_ref.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
global_constants.cpp
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
global_constants.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
globals.cpp
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
globals.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
hash_map.h
Dictionary keys are now sorted by insertion order
2017-01-08 14:17:04 -03:00
hashfuncs.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
hq2x.cpp
Fixed HQ2x compiler warnings
2016-07-05 16:52:31 +02:00
hq2x.h
Finalized DynamicFont implementation
2016-05-29 11:37:52 -03:00
image.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
image.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
input_map.cpp
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
input_map.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
int_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
list.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
make_binders.py
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
map.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
message_queue.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
message_queue.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
method_bind.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
method_bind.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
method_ptrcall.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
object_type_db.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
object_type_db.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
object.cpp
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
object.h
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
packed_data_container.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
packed_data_container.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
pair.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
path_db.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
path_db.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
path_remap.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
path_remap.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
pool_allocator.cpp
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
2017-01-06 10:15:44 -03:00
pool_allocator.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
print_string.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
print_string.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
profile_clock.cpp
First version of Profiler
2016-05-21 21:18:16 -03:00
profile_clock.h
First version of Profiler
2016-05-21 21:18:16 -03:00
ref_ptr.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
ref_ptr.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
reference.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
reference.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
register_core_types.cpp
Remove XML format, as promised, for 3.0
2017-01-08 21:12:19 -03:00
register_core_types.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
resource.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
resource.h
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
rid.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
rid.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
ring_buffer.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
safe_refcount.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
safe_refcount.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
script_debugger_local.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
script_debugger_local.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
script_debugger_remote.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
script_debugger_remote.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
script_language.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
script_language.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
SCsub
Move tests again from core to main
2017-01-08 21:33:37 +01:00
self_list.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
set.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
simple_type.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
sort.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
string_db.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
string_db.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
translation.cpp
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
2017-01-09 16:43:44 -03:00
translation.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
typedefs.h
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
2017-01-06 10:15:44 -03:00
ucaps.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
undo_redo.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
undo_redo.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
ustring.cpp
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
ustring.h
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
variant_call.cpp
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
variant_construct_string.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
variant_op.cpp
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
variant_parser.cpp
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
variant_parser.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
variant.cpp
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
variant.h
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
vector.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
vmap.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
vset.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00