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91 lines
3.7 KiB
C++
91 lines
3.7 KiB
C++
/**************************************************************************/
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/* gltf_animation.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GLTF_ANIMATION_H
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#define GLTF_ANIMATION_H
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#include "scene/animation/animation_player.h"
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class GLTFAnimation : public Resource {
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GDCLASS(GLTFAnimation, Resource);
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protected:
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static void _bind_methods();
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public:
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enum Interpolation {
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INTERP_LINEAR,
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INTERP_STEP,
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INTERP_CATMULLROMSPLINE,
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INTERP_CUBIC_SPLINE,
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};
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template <typename T>
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struct Channel {
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Interpolation interpolation = INTERP_LINEAR;
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Vector<double> times;
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Vector<T> values;
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};
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struct NodeTrack {
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Channel<Vector3> position_track;
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Channel<Quaternion> rotation_track;
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Channel<Vector3> scale_track;
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Vector<Channel<real_t>> weight_tracks;
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};
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String original_name;
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bool loop = false;
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HashMap<int, NodeTrack> node_tracks;
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HashMap<String, Channel<Variant>> pointer_tracks;
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Dictionary additional_data;
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public:
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static Interpolation godot_to_gltf_interpolation(const Ref<Animation> &p_godot_animation, int32_t p_godot_anim_track_index);
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static Animation::InterpolationType gltf_to_godot_interpolation(Interpolation p_gltf_interpolation);
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String get_original_name();
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void set_original_name(String p_name);
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bool get_loop() const;
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void set_loop(bool p_val);
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HashMap<int, GLTFAnimation::NodeTrack> &get_node_tracks();
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HashMap<String, GLTFAnimation::Channel<Variant>> &get_pointer_tracks();
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bool is_empty_of_tracks() const;
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Variant get_additional_data(const StringName &p_extension_name);
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void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
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GLTFAnimation();
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};
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#endif // GLTF_ANIMATION_H
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