godot/doc/classes/RDPipelineRasterizationState.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

42 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineRasterizationState" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Pipeline rasterization state (used by [RenderingDevice]).
</brief_description>
<description>
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
<members>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="RenderingDevice.PolygonCullMode" default="0">
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
</member>
<member name="depth_bias_clamp" type="float" setter="set_depth_bias_clamp" getter="get_depth_bias_clamp" default="0.0">
</member>
<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
</member>
<member name="depth_bias_enabled" type="bool" setter="set_depth_bias_enabled" getter="get_depth_bias_enabled" default="false">
</member>
<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
</member>
<member name="discard_primitives" type="bool" setter="set_discard_primitives" getter="get_discard_primitives" default="false">
If [code]true[/code], primitives are discarded immediately before the rasterization stage.
</member>
<member name="enable_depth_clamp" type="bool" setter="set_enable_depth_clamp" getter="get_enable_depth_clamp" default="false">
</member>
<member name="front_face" type="int" setter="set_front_face" getter="get_front_face" enum="RenderingDevice.PolygonFrontFace" default="0">
The winding order to use to determine which face of a triangle is considered its front face.
</member>
<member name="line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
THe line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
</member>
<member name="patch_control_points" type="int" setter="set_patch_control_points" getter="get_patch_control_points" default="1">
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
</member>
<member name="wireframe" type="bool" setter="set_wireframe" getter="get_wireframe" default="false">
If [code]true[/code], performs wireframe rendering for triangles instead of flat or textured rendering.
</member>
</members>
</class>