godot/editor/plugins/resource_preloader_editor_plugin.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

105 lines
4.1 KiB
C++

/*************************************************************************/
/* resource_preloader_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H
#define RESOURCE_PRELOADER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/main/resource_preloader.h"
class EditorFileDialog;
class ResourcePreloaderEditor : public PanelContainer {
GDCLASS(ResourcePreloaderEditor, PanelContainer);
enum {
BUTTON_OPEN_SCENE,
BUTTON_EDIT_RESOURCE,
BUTTON_REMOVE
};
Button *load = nullptr;
Button *paste = nullptr;
Tree *tree = nullptr;
bool loading_scene;
EditorFileDialog *file = nullptr;
AcceptDialog *dialog = nullptr;
ResourcePreloader *preloader = nullptr;
void _load_pressed();
void _files_load_request(const Vector<String> &p_paths);
void _paste_pressed();
void _remove_resource(const String &p_to_remove);
void _update_library();
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
void _item_edited();
UndoRedo *undo_redo = nullptr;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(ResourcePreloader *p_preloader);
ResourcePreloaderEditor();
};
class ResourcePreloaderEditorPlugin : public EditorPlugin {
GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
ResourcePreloaderEditor *preloader_editor = nullptr;
Button *button = nullptr;
public:
virtual String get_name() const override { return "ResourcePreloader"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
ResourcePreloaderEditorPlugin();
~ResourcePreloaderEditorPlugin();
};
#endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H