godot/platform
Juan Linietsky a37c30dfc9 Fix thread IDs.
On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.

This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
..
android Fix thread IDs. 2023-04-24 15:13:58 +02:00
ios [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
linuxbsd Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
macos Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
uwp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
web Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
windows Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00