Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky a327eee762 Merge pull request #1210 from sanikoyes/Pr-shader-refract
Pr-shader-add-missing-function-refract
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bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
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demos -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Add missing shader function: refract 2015-01-14 00:28:18 +08:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
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servers Add missing shader function: refract 2015-01-14 00:28:18 +08:00
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.gitignore fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
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methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced