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a2c68d9da7
We need to propagate the hacky checks from the raycast config to the lightmapper config, as the failure of a `can_build()` check is not notified to other modules (which might even be checked further depending on the processing order in SConstruct). A more thorough fix would be to change SConstruct to do two loops on modules: one to check `can_build()` and disable modules which can't build, then another one to rechecked `can_build()` with the new lineup and do further config. But there would be more risk for regressions than with this ad hoc hack. Similar story for the `platform/x11/detect.py` change... oh my eyes :( |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect_prime.cpp | ||
detect_prime.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_x11_builders.py | ||
power_x11.cpp | ||
power_x11.h | ||
SCsub |