godot/doc/classes/VisualShaderNodeTransformOp.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

49 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Transform3D] operator to be used within the visual shader graph.
</brief_description>
<description>
Applies [member operator] to two transform (4x4 matrices) inputs.
</description>
<tutorials>
</tutorials>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0">
The type of the operation to be performed on the transforms. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
Multiplies transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
Multiplies transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_AxB_COMP" value="2" enum="Operator">
Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA_COMP" value="3" enum="Operator">
Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_ADD" value="4" enum="Operator">
Adds two transforms.
</constant>
<constant name="OP_A_MINUS_B" value="5" enum="Operator">
Subtracts the transform [code]a[/code] from the transform [code]b[/code].
</constant>
<constant name="OP_B_MINUS_A" value="6" enum="Operator">
Subtracts the transform [code]b[/code] from the transform [code]a[/code].
</constant>
<constant name="OP_A_DIV_B" value="7" enum="Operator">
Divides the transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_B_DIV_A" value="8" enum="Operator">
Divides the transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_MAX" value="9" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>