godot/drivers/builtin_openssl2
yg2f 663d4ee7de scons detects standalone MSVC on Windows
Under Windows, Scons is now capable of detecting and compiling with
standalone MSVC compilers (aka "Visual C++ Build Tools").
http://landinghub.visualstudio.com/visual-cpp-build-tools

Tried with version 2015, and native x86 and x64 compilers under
Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK
provided by the "Visual C++ Build Tools" web-installer.

Follow the same compiling instructions than for compiling with Visual
Studio, except that Visual Studio is no more required.

KNOWN ISSUES :
- ``methods.detect_visual_c_compiler_version()`` will emit a warning message
on computers where the ``VSINSTALLDIR`` environement variable is not present.
But it should compile just fine and still automatically detects the 32 or
64 bits according to the compiler you picked.

TODO :
- eventually, update ``platform/winrt/dectet.py`` with function
``methods.msvc_is_detected()`` and try to compile winrt/UWP with
these standalone compilers (if you did not select Win10 SDK when
installing the standalone tools, you can run it again).
- update doc to make users aware of "Visual C++ Build Tools" aka
"stadalone MSVC".
- eventually, update ``methods.detect_visual_c_compiler_version()``
2016-09-16 11:17:57 +02:00
..
crypto Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00
openssl Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00
ssl Update OpenSSL to 1.0.2h 2016-05-03 23:59:14 +04:30
buildinf.h Update OpenSSL to version 1.0.1s 2016-04-10 17:48:59 +04:30
e_os.h Update OpenSSL to version 1.0.2g 2016-04-15 19:03:35 +04:30
SCsub scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
winrt_fix.patch Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00
winrt.cpp Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00