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Also, optimized shader compilation to happen on threads. |
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dir_access_windows.cpp | ||
dir_access_windows.h | ||
file_access_windows.cpp | ||
file_access_windows.h | ||
mutex_windows.cpp | ||
mutex_windows.h | ||
rw_lock_windows.cpp | ||
rw_lock_windows.h | ||
SCsub | ||
semaphore_windows.cpp | ||
semaphore_windows.h | ||
thread_windows.cpp | ||
thread_windows.h |