godot/scene
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
..
2d Merge pull request #82393 from jrouwe/body_changed_state 2023-10-04 15:35:30 +02:00
3d Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
animation Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
main Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
resources Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00