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a124f1effe
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
95 lines
3.8 KiB
XML
95 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0">
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<brief_description>
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Exposes a set of scenes as tiles for a [TileSet] resource.
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</brief_description>
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<description>
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When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
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Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_scene_tile">
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<return type="int" />
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<argument index="0" name="packed_scene" type="PackedScene" />
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<argument index="1" name="id_override" type="int" default="-1" />
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<description>
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Creates a scene-based tile out of the given scene.
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Returns a newly generated unique ID.
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</description>
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</method>
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<method name="get_next_scene_tile_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the scene ID a following call to [method create_scene_tile] would return.
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</description>
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</method>
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<method name="get_scene_tile_display_placeholder" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor.
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</description>
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</method>
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<method name="get_scene_tile_id">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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Returns the scene tile ID of the scene tile at index [code]index[/code].
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</description>
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</method>
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<method name="get_scene_tile_scene" qualifiers="const">
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<return type="PackedScene" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the [PackedScene] resource of scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="get_scene_tiles_count">
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<return type="int" />
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<description>
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Returns the number or scene tiles this TileSet source has.
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</description>
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</method>
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<method name="has_scene_tile_id">
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<return type="bool" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns whether this TileSet source has a scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="remove_scene_tile">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Remove the scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="set_scene_tile_display_placeholder">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="display_placeholder" type="bool" />
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<description>
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Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible.
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</description>
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</method>
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<method name="set_scene_tile_id">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="new_id" type="int" />
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<description>
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Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code].
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</description>
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</method>
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<method name="set_scene_tile_scene">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="packed_scene" type="PackedScene" />
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<description>
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Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.
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</description>
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</method>
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</methods>
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</class>
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