godot/servers/rendering/dummy
2024-03-25 21:25:56 -04:00
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environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
storage Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
rasterizer_canvas_dummy.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_dummy.h Make dummy rendering server appear as a high end platform 2024-02-16 23:33:50 +08:00
rasterizer_scene_dummy.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00