godot/.gitignore
Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00

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# GoDot auto generated files
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/nacl/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/editor_icons.cpp
-fpic
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platform/android/java/project.properties
platform/android/java/AndroidManifest.xml
platform/android/java/bin/*
platform/android/java/libs/*
platform/android/java/gen/*
platform/android/java/assets
platform/android/libs/apk_expansion/bin/*
platform/android/libs/apk_expansion/gen/*
platform/android/libs/google_play_services/bin/*
platform/android/libs/google_play_services/gen/*
platform/android/libs/play_licensing/bin/*
platform/android/libs/play_licensing/gen/*
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csx/
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AppPackages/
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sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
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node_modules/
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Generated_Code/
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# =========================
# Windows detritus
# =========================
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Thumbs.db
ehthumbs.db
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Desktop.ini
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$RECYCLE.BIN/
logo.h
*.autosave