Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde a03019716e
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Merge pull request #98900 from akien-mga/3.2-ci-build-warnings-fixes
[3.2] Misc. build and warning fixes to pass CI and compile with recent SCons and GCC/Clang
2024-11-07 12:46:41 +01:00
.github CI: Update all GitHub actions to their latest version 2024-11-07 12:19:56 +01:00
core Fix various Clang -Wunused-but-set-variable warnings 2024-11-07 12:20:00 +01:00
doc Cross-reference AABB getter methods in the documentation 2020-09-16 16:22:39 +02:00
drivers Fix various Clang -Wunused-but-set-variable warnings 2024-11-07 12:20:00 +01:00
editor Fix some Clang -Wunused-but-set-variable warnings 2024-11-07 12:20:00 +01:00
main Fix some array size function definition mismatch. 2024-11-07 12:19:59 +01:00
misc fix GDScript UTI 2020-08-21 02:28:18 +02:00
modules Ensure flags are applied to CVTT options 2024-11-07 12:20:00 +01:00
platform Fix various Clang -Wunused-but-set-variable warnings 2024-11-07 12:20:00 +01:00
scene Fix various Clang -Wunused-but-set-variable warnings 2024-11-07 12:20:00 +01:00
servers Fix warnings found by Emscripten 3.1.10 2024-11-07 12:20:00 +01:00
thirdparty certs: Sync with Mozilla bundle as of Oct 19, 2024 2024-11-07 12:20:00 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore git: Ignore clangd cache folder 2020-09-10 13:11:04 +02:00
.mailmap Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-09-08 17:23:16 +02:00
CHANGELOG.md Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020-06-04 11:15:06 +02:00
DONORS.md Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:14:31 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
methods.py SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2024-11-07 12:19:59 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md The 3.2 branch is now unmaintained, superseded by 3.3 and 3.x 2021-04-19 15:03:05 +02:00
SConstruct SCons: Disable Clang -Wordered-compare-function-pointers warning 2024-11-07 12:20:00 +01:00
version.py Bump version to 3.2.3-stable 2020-09-16 17:12:35 +02:00

Important: The 3.2 branch is no longer maintained, as what was planned to be released as Godot 3.2.4 has been renamed to Godot 3.3: https://godotengine.org/article/versioning-change-godot-3x

This branch was therefore reset to the 3.2.3-stable state, and will not receive further updates, unless we decide that a hotfix 3.2.3.1 release is needed.

We recommend that all Godot 3.2 users upgrade to Godot 3.3, which has been developed to be a safe and compatible upgrade for Godot 3.2 users.

If you had a custom branch based on 3.2, you should rebase on the stable 3.3 branch which is its continuation, or the 3.x branch which is the new development branch for future 3.x releases. All commits which were in the 3.2 branch prior to the rename are in the 3.3 and 3.x branches.


Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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