godot/scene/3d/navigation_link_3d.h
smix8 d87f124768 Add NavigationLink helper functions for global positions
Adds helper functions to set the links start and end position with global positions or get them as global positions.

Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00

102 lines
4.1 KiB
C++

/**************************************************************************/
/* navigation_link_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_LINK_3D_H
#define NAVIGATION_LINK_3D_H
#include "scene/3d/node_3d.h"
class NavigationLink3D : public Node3D {
GDCLASS(NavigationLink3D, Node3D);
bool enabled = true;
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
Vector3 end_position;
Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
#ifdef DEBUG_ENABLED
RID debug_instance;
Ref<ArrayMesh> debug_mesh;
void _update_debug_mesh();
#endif // DEBUG_ENABLED
protected:
static void _bind_methods();
void _notification(int p_what);
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
#endif // DISABLE_DEPRECATED
public:
NavigationLink3D();
~NavigationLink3D();
void set_enabled(bool p_enabled);
bool is_enabled() const { return enabled; }
void set_bidirectional(bool p_bidirectional);
bool is_bidirectional() const { return bidirectional; }
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const { return navigation_layers; }
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
void set_start_position(Vector3 p_position);
Vector3 get_start_position() const { return start_position; }
void set_end_position(Vector3 p_position);
Vector3 get_end_position() const { return end_position; }
void set_global_start_position(Vector3 p_position);
Vector3 get_global_start_position() const;
void set_global_end_position(Vector3 p_position);
Vector3 get_global_end_position() const;
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
void set_travel_cost(real_t p_travel_cost);
real_t get_travel_cost() const { return travel_cost; }
PackedStringArray get_configuration_warnings() const override;
};
#endif // NAVIGATION_LINK_3D_H