godot/scene/resources/skeleton_profile.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

836 lines
32 KiB
C++

/**************************************************************************/
/* skeleton_profile.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "skeleton_profile.h"
bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
ERR_FAIL_COND_V(is_read_only, false);
String path = p_path;
if (path.begins_with("groups/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
if (what == "group_name") {
set_group_name(which, p_value);
} else if (what == "texture") {
set_texture(which, p_value);
} else {
return false;
}
}
if (path.begins_with("bones/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
set_bone_name(which, p_value);
} else if (what == "bone_parent") {
set_bone_parent(which, p_value);
} else if (what == "tail_direction") {
set_tail_direction(which, static_cast<TailDirection>((int)p_value));
} else if (what == "bone_tail") {
set_bone_tail(which, p_value);
} else if (what == "reference_pose") {
set_reference_pose(which, p_value);
} else if (what == "handle_offset") {
set_handle_offset(which, p_value);
} else if (what == "group") {
set_group(which, p_value);
} else if (what == "require") {
set_require(which, p_value);
} else {
return false;
}
}
return true;
}
bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("groups/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
if (what == "group_name") {
r_ret = get_group_name(which);
} else if (what == "texture") {
r_ret = get_texture(which);
} else {
return false;
}
}
if (path.begins_with("bones/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
r_ret = get_bone_name(which);
} else if (what == "bone_parent") {
r_ret = get_bone_parent(which);
} else if (what == "tail_direction") {
r_ret = get_tail_direction(which);
} else if (what == "bone_tail") {
r_ret = get_bone_tail(which);
} else if (what == "reference_pose") {
r_ret = get_reference_pose(which);
} else if (what == "handle_offset") {
r_ret = get_handle_offset(which);
} else if (what == "group") {
r_ret = get_group(which);
} else if (what == "require") {
r_ret = is_require(which);
} else {
return false;
}
}
return true;
}
void SkeletonProfile::_validate_property(PropertyInfo &p_property) const {
if (is_read_only) {
if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
String hint = "";
for (int i = 0; i < bones.size(); i++) {
hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name);
}
p_property.hint_string = hint;
}
PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
if (is_read_only) {
return;
}
String group_names = "";
for (int i = 0; i < groups.size(); i++) {
String path = "groups/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
if (i > 0) {
group_names = group_names + ",";
}
group_names = group_names + groups[i].group_name;
}
for (int i = 0; i < bones.size(); i++) {
String path = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
}
for (PropertyInfo &E : *p_list) {
_validate_property(E);
}
}
StringName SkeletonProfile::get_root_bone() {
return root_bone;
}
void SkeletonProfile::set_root_bone(StringName p_bone_name) {
if (is_read_only) {
return;
}
root_bone = p_bone_name;
}
StringName SkeletonProfile::get_scale_base_bone() {
return scale_base_bone;
}
void SkeletonProfile::set_scale_base_bone(StringName p_bone_name) {
if (is_read_only) {
return;
}
scale_base_bone = p_bone_name;
}
int SkeletonProfile::get_group_size() {
return groups.size();
}
void SkeletonProfile::set_group_size(int p_size) {
if (is_read_only) {
return;
}
ERR_FAIL_COND(p_size < 0);
groups.resize(p_size);
emit_signal("profile_updated");
notify_property_list_changed();
}
StringName SkeletonProfile::get_group_name(int p_group_idx) const {
ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
return groups[p_group_idx].group_name;
}
void SkeletonProfile::set_group_name(int p_group_idx, const StringName p_group_name) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_group_idx, groups.size());
groups.write[p_group_idx].group_name = p_group_name;
emit_signal("profile_updated");
}
Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
return groups[p_group_idx].texture;
}
void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_group_idx, groups.size());
groups.write[p_group_idx].texture = p_texture;
emit_signal("profile_updated");
}
int SkeletonProfile::get_bone_size() {
return bones.size();
}
void SkeletonProfile::set_bone_size(int p_size) {
if (is_read_only) {
return;
}
ERR_FAIL_COND(p_size < 0);
bones.resize(p_size);
emit_signal("profile_updated");
notify_property_list_changed();
}
int SkeletonProfile::find_bone(StringName p_bone_name) const {
if (p_bone_name == StringName()) {
return -1;
}
for (int i = 0; i < bones.size(); i++) {
if (bones[i].bone_name == p_bone_name) {
return i;
}
}
return -1;
}
StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].bone_name;
}
void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].bone_name = p_bone_name;
emit_signal("profile_updated");
}
StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].bone_parent;
}
void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName p_bone_parent) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].bone_parent = p_bone_parent;
emit_signal("profile_updated");
}
SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
return bones[p_bone_idx].tail_direction;
}
void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].tail_direction = p_tail_direction;
emit_signal("profile_updated");
notify_property_list_changed();
}
StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].bone_tail;
}
void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName p_bone_tail) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].bone_tail = p_bone_tail;
emit_signal("profile_updated");
}
Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
return bones[p_bone_idx].reference_pose;
}
void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].reference_pose = p_reference_pose;
emit_signal("profile_updated");
}
Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
return bones[p_bone_idx].handle_offset;
}
void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].handle_offset = p_handle_offset;
emit_signal("profile_updated");
}
StringName SkeletonProfile::get_group(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].group;
}
void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].group = p_group;
emit_signal("profile_updated");
}
bool SkeletonProfile::is_require(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
return bones[p_bone_idx].require;
}
void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].require = p_require;
emit_signal("profile_updated");
}
bool SkeletonProfile::has_bone(StringName p_bone_name) {
bool is_found = false;
for (int i = 0; i < bones.size(); i++) {
if (bones[i].bone_name == p_bone_name) {
is_found = true;
break;
}
}
return is_found;
}
void SkeletonProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
ADD_SIGNAL(MethodInfo("profile_updated"));
BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
}
SkeletonProfile::SkeletonProfile() {
}
SkeletonProfile::~SkeletonProfile() {
}
SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
is_read_only = true;
root_bone = "Root";
scale_base_bone = "Hips";
groups.resize(4);
groups.write[0].group_name = "Body";
groups.write[1].group_name = "Face";
groups.write[2].group_name = "LeftHand";
groups.write[3].group_name = "RightHand";
bones.resize(56);
bones.write[0].bone_name = "Root";
bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
bones.write[0].handle_offset = Vector2(0.5, 0.91);
bones.write[0].group = "Body";
bones.write[1].bone_name = "Hips";
bones.write[1].bone_parent = "Root";
bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
bones.write[1].bone_tail = "Spine";
bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
bones.write[1].handle_offset = Vector2(0.5, 0.5);
bones.write[1].group = "Body";
bones.write[1].require = true;
bones.write[2].bone_name = "Spine";
bones.write[2].bone_parent = "Hips";
bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[2].handle_offset = Vector2(0.5, 0.43);
bones.write[2].group = "Body";
bones.write[2].require = true;
bones.write[3].bone_name = "Chest";
bones.write[3].bone_parent = "Spine";
bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[3].handle_offset = Vector2(0.5, 0.36);
bones.write[3].group = "Body";
bones.write[4].bone_name = "UpperChest";
bones.write[4].bone_parent = "Chest";
bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[4].handle_offset = Vector2(0.5, 0.29);
bones.write[4].group = "Body";
bones.write[5].bone_name = "Neck";
bones.write[5].bone_parent = "UpperChest";
bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
bones.write[5].bone_tail = "Head";
bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[5].handle_offset = Vector2(0.5, 0.23);
bones.write[5].group = "Body";
bones.write[5].require = false;
bones.write[6].bone_name = "Head";
bones.write[6].bone_parent = "Neck";
bones.write[6].tail_direction = TAIL_DIRECTION_END;
bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[6].handle_offset = Vector2(0.5, 0.18);
bones.write[6].group = "Body";
bones.write[6].require = true;
bones.write[7].bone_name = "LeftEye";
bones.write[7].bone_parent = "Head";
bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
bones.write[7].handle_offset = Vector2(0.6, 0.46);
bones.write[7].group = "Face";
bones.write[8].bone_name = "RightEye";
bones.write[8].bone_parent = "Head";
bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
bones.write[8].handle_offset = Vector2(0.37, 0.46);
bones.write[8].group = "Face";
bones.write[9].bone_name = "Jaw";
bones.write[9].bone_parent = "Head";
bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
bones.write[9].handle_offset = Vector2(0.46, 0.75);
bones.write[9].group = "Face";
bones.write[10].bone_name = "LeftShoulder";
bones.write[10].bone_parent = "UpperChest";
bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
bones.write[10].handle_offset = Vector2(0.55, 0.235);
bones.write[10].group = "Body";
bones.write[10].require = true;
bones.write[11].bone_name = "LeftUpperArm";
bones.write[11].bone_parent = "LeftShoulder";
bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
bones.write[11].handle_offset = Vector2(0.6, 0.24);
bones.write[11].group = "Body";
bones.write[11].require = true;
bones.write[12].bone_name = "LeftLowerArm";
bones.write[12].bone_parent = "LeftUpperArm";
bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
bones.write[12].handle_offset = Vector2(0.7, 0.24);
bones.write[12].group = "Body";
bones.write[12].require = true;
bones.write[13].bone_name = "LeftHand";
bones.write[13].bone_parent = "LeftLowerArm";
bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
bones.write[13].bone_tail = "LeftMiddleProximal";
bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
bones.write[13].handle_offset = Vector2(0.82, 0.235);
bones.write[13].group = "Body";
bones.write[13].require = true;
bones.write[14].bone_name = "LeftThumbMetacarpal";
bones.write[14].bone_parent = "LeftHand";
bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
bones.write[14].handle_offset = Vector2(0.4, 0.8);
bones.write[14].group = "LeftHand";
bones.write[15].bone_name = "LeftThumbProximal";
bones.write[15].bone_parent = "LeftThumbMetacarpal";
bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[15].handle_offset = Vector2(0.3, 0.69);
bones.write[15].group = "LeftHand";
bones.write[16].bone_name = "LeftThumbDistal";
bones.write[16].bone_parent = "LeftThumbProximal";
bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[16].handle_offset = Vector2(0.23, 0.555);
bones.write[16].group = "LeftHand";
bones.write[17].bone_name = "LeftIndexProximal";
bones.write[17].bone_parent = "LeftHand";
bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
bones.write[17].handle_offset = Vector2(0.413, 0.52);
bones.write[17].group = "LeftHand";
bones.write[18].bone_name = "LeftIndexIntermediate";
bones.write[18].bone_parent = "LeftIndexProximal";
bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[18].handle_offset = Vector2(0.403, 0.36);
bones.write[18].group = "LeftHand";
bones.write[19].bone_name = "LeftIndexDistal";
bones.write[19].bone_parent = "LeftIndexIntermediate";
bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[19].handle_offset = Vector2(0.403, 0.255);
bones.write[19].group = "LeftHand";
bones.write[20].bone_name = "LeftMiddleProximal";
bones.write[20].bone_parent = "LeftHand";
bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[20].handle_offset = Vector2(0.5, 0.51);
bones.write[20].group = "LeftHand";
bones.write[21].bone_name = "LeftMiddleIntermediate";
bones.write[21].bone_parent = "LeftMiddleProximal";
bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[21].handle_offset = Vector2(0.5, 0.345);
bones.write[21].group = "LeftHand";
bones.write[22].bone_name = "LeftMiddleDistal";
bones.write[22].bone_parent = "LeftMiddleIntermediate";
bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[22].handle_offset = Vector2(0.5, 0.22);
bones.write[22].group = "LeftHand";
bones.write[23].bone_name = "LeftRingProximal";
bones.write[23].bone_parent = "LeftHand";
bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
bones.write[23].handle_offset = Vector2(0.586, 0.52);
bones.write[23].group = "LeftHand";
bones.write[24].bone_name = "LeftRingIntermediate";
bones.write[24].bone_parent = "LeftRingProximal";
bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[24].handle_offset = Vector2(0.59, 0.36);
bones.write[24].group = "LeftHand";
bones.write[25].bone_name = "LeftRingDistal";
bones.write[25].bone_parent = "LeftRingIntermediate";
bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[25].handle_offset = Vector2(0.591, 0.25);
bones.write[25].group = "LeftHand";
bones.write[26].bone_name = "LeftLittleProximal";
bones.write[26].bone_parent = "LeftHand";
bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
bones.write[26].handle_offset = Vector2(0.663, 0.543);
bones.write[26].group = "LeftHand";
bones.write[27].bone_name = "LeftLittleIntermediate";
bones.write[27].bone_parent = "LeftLittleProximal";
bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[27].handle_offset = Vector2(0.672, 0.415);
bones.write[27].group = "LeftHand";
bones.write[28].bone_name = "LeftLittleDistal";
bones.write[28].bone_parent = "LeftLittleIntermediate";
bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[28].handle_offset = Vector2(0.672, 0.32);
bones.write[28].group = "LeftHand";
bones.write[29].bone_name = "RightShoulder";
bones.write[29].bone_parent = "UpperChest";
bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
bones.write[29].handle_offset = Vector2(0.45, 0.235);
bones.write[29].group = "Body";
bones.write[29].require = true;
bones.write[30].bone_name = "RightUpperArm";
bones.write[30].bone_parent = "RightShoulder";
bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
bones.write[30].handle_offset = Vector2(0.4, 0.24);
bones.write[30].group = "Body";
bones.write[30].require = true;
bones.write[31].bone_name = "RightLowerArm";
bones.write[31].bone_parent = "RightUpperArm";
bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
bones.write[31].handle_offset = Vector2(0.3, 0.24);
bones.write[31].group = "Body";
bones.write[31].require = true;
bones.write[32].bone_name = "RightHand";
bones.write[32].bone_parent = "RightLowerArm";
bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
bones.write[32].bone_tail = "RightMiddleProximal";
bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
bones.write[32].handle_offset = Vector2(0.18, 0.235);
bones.write[32].group = "Body";
bones.write[32].require = true;
bones.write[33].bone_name = "RightThumbMetacarpal";
bones.write[33].bone_parent = "RightHand";
bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
bones.write[33].handle_offset = Vector2(0.6, 0.8);
bones.write[33].group = "RightHand";
bones.write[34].bone_name = "RightThumbProximal";
bones.write[34].bone_parent = "RightThumbMetacarpal";
bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[34].handle_offset = Vector2(0.7, 0.69);
bones.write[34].group = "RightHand";
bones.write[35].bone_name = "RightThumbDistal";
bones.write[35].bone_parent = "RightThumbProximal";
bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[35].handle_offset = Vector2(0.77, 0.555);
bones.write[35].group = "RightHand";
bones.write[36].bone_name = "RightIndexProximal";
bones.write[36].bone_parent = "RightHand";
bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
bones.write[36].handle_offset = Vector2(0.587, 0.52);
bones.write[36].group = "RightHand";
bones.write[37].bone_name = "RightIndexIntermediate";
bones.write[37].bone_parent = "RightIndexProximal";
bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[37].handle_offset = Vector2(0.597, 0.36);
bones.write[37].group = "RightHand";
bones.write[38].bone_name = "RightIndexDistal";
bones.write[38].bone_parent = "RightIndexIntermediate";
bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[38].handle_offset = Vector2(0.597, 0.255);
bones.write[38].group = "RightHand";
bones.write[39].bone_name = "RightMiddleProximal";
bones.write[39].bone_parent = "RightHand";
bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[39].handle_offset = Vector2(0.5, 0.51);
bones.write[39].group = "RightHand";
bones.write[40].bone_name = "RightMiddleIntermediate";
bones.write[40].bone_parent = "RightMiddleProximal";
bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[40].handle_offset = Vector2(0.5, 0.345);
bones.write[40].group = "RightHand";
bones.write[41].bone_name = "RightMiddleDistal";
bones.write[41].bone_parent = "RightMiddleIntermediate";
bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[41].handle_offset = Vector2(0.5, 0.22);
bones.write[41].group = "RightHand";
bones.write[42].bone_name = "RightRingProximal";
bones.write[42].bone_parent = "RightHand";
bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
bones.write[42].handle_offset = Vector2(0.414, 0.52);
bones.write[42].group = "RightHand";
bones.write[43].bone_name = "RightRingIntermediate";
bones.write[43].bone_parent = "RightRingProximal";
bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[43].handle_offset = Vector2(0.41, 0.36);
bones.write[43].group = "RightHand";
bones.write[44].bone_name = "RightRingDistal";
bones.write[44].bone_parent = "RightRingIntermediate";
bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[44].handle_offset = Vector2(0.409, 0.25);
bones.write[44].group = "RightHand";
bones.write[45].bone_name = "RightLittleProximal";
bones.write[45].bone_parent = "RightHand";
bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
bones.write[45].handle_offset = Vector2(0.337, 0.543);
bones.write[45].group = "RightHand";
bones.write[46].bone_name = "RightLittleIntermediate";
bones.write[46].bone_parent = "RightLittleProximal";
bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[46].handle_offset = Vector2(0.328, 0.415);
bones.write[46].group = "RightHand";
bones.write[47].bone_name = "RightLittleDistal";
bones.write[47].bone_parent = "RightLittleIntermediate";
bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[47].handle_offset = Vector2(0.328, 0.32);
bones.write[47].group = "RightHand";
bones.write[48].bone_name = "LeftUpperLeg";
bones.write[48].bone_parent = "Hips";
bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
bones.write[48].handle_offset = Vector2(0.549, 0.49);
bones.write[48].group = "Body";
bones.write[48].require = true;
bones.write[49].bone_name = "LeftLowerLeg";
bones.write[49].bone_parent = "LeftUpperLeg";
bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
bones.write[49].handle_offset = Vector2(0.548, 0.683);
bones.write[49].group = "Body";
bones.write[49].require = true;
bones.write[50].bone_name = "LeftFoot";
bones.write[50].bone_parent = "LeftLowerLeg";
bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
bones.write[50].handle_offset = Vector2(0.545, 0.9);
bones.write[50].group = "Body";
bones.write[50].require = true;
bones.write[51].bone_name = "LeftToes";
bones.write[51].bone_parent = "LeftFoot";
bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
bones.write[51].handle_offset = Vector2(0.545, 0.95);
bones.write[51].group = "Body";
bones.write[52].bone_name = "RightUpperLeg";
bones.write[52].bone_parent = "Hips";
bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
bones.write[52].handle_offset = Vector2(0.451, 0.49);
bones.write[52].group = "Body";
bones.write[52].require = true;
bones.write[53].bone_name = "RightLowerLeg";
bones.write[53].bone_parent = "RightUpperLeg";
bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
bones.write[53].handle_offset = Vector2(0.452, 0.683);
bones.write[53].group = "Body";
bones.write[53].require = true;
bones.write[54].bone_name = "RightFoot";
bones.write[54].bone_parent = "RightLowerLeg";
bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
bones.write[54].handle_offset = Vector2(0.455, 0.9);
bones.write[54].group = "Body";
bones.write[54].require = true;
bones.write[55].bone_name = "RightToes";
bones.write[55].bone_parent = "RightFoot";
bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
bones.write[55].handle_offset = Vector2(0.455, 0.95);
bones.write[55].group = "Body";
}
SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
}
//////////////////////////////////////