godot/modules/gdscript
Juan Linietsky 9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_editor.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
gd_functions.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
gd_functions.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
gd_parser.cpp fix gdscript path parse error 2014-03-11 13:30:33 +08:00
gd_parser.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
gd_script.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
gd_tokenizer.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
gd_tokenizer.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00