mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
23 lines
1.2 KiB
XML
23 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" keywords="gamepad, controller" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Represents a gamepad button being pressed or released.
|
|
</brief_description>
|
|
<description>
|
|
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
|
|
Button identifier. One of the [enum JoyButton] button constants.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
|
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
|
|
</member>
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0" deprecated="This property is never set by the engine and is always [code]0[/code].">
|
|
</member>
|
|
</members>
|
|
</class>
|