godot/platform
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
..
android Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
haiku Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
iphone Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
javascript Merge pull request #36557 from Schroedi/fix_html_touch 2020-03-03 16:08:18 +01:00
osx Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 11:57:58 +02:00
server assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
uwp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
windows Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
x11 assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00