mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
33 lines
2.4 KiB
XML
33 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibleOnScreenEnabler3D" inherits="VisibleOnScreenNotifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A box-shaped region of 3D space that, when visible on screen, enables a target node.
|
|
</brief_description>
|
|
<description>
|
|
[VisibleOnScreenEnabler3D] contains a box-shaped region of 3D space and a target node. The target node will be automatically enabled (via its [member Node.process_mode] property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them.
|
|
See [VisibleOnScreenNotifier3D] if you only want to be notified when the region is visible on screen.
|
|
[b]Note:[/b] [VisibleOnScreenEnabler3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler3D.EnableMode" default="0">
|
|
Determines how the target node is enabled. Corresponds to [enum Node.ProcessMode]. When the node is disabled, it always uses [constant Node.PROCESS_MODE_DISABLED].
|
|
</member>
|
|
<member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath("..")">
|
|
The path to the target node, relative to the [VisibleOnScreenEnabler3D]. The target node is cached; it's only assigned when setting this property (if the [VisibleOnScreenEnabler3D] is inside the scene tree) and every time the [VisibleOnScreenEnabler3D] enters the scene tree. If the path is empty, no node will be affected. If the path is invalid, an error is also generated.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
|
|
Corresponds to [constant Node.PROCESS_MODE_INHERIT].
|
|
</constant>
|
|
<constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
|
|
Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
|
|
</constant>
|
|
<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
|
|
Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
|
|
</constant>
|
|
</constants>
|
|
</class>
|