godot/doc/classes/XRNode3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

54 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="XRNode3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A spatial node that has its position automatically updated by the [XRServer].
</brief_description>
<description>
This node can be bound to a specific pose of a [XRPositionalTracker] and will automatically have its [member Node3D.transform] updated by the [XRServer]. Nodes of this type must be added as children of the [XROrigin3D] node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_has_tracking_data" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the [member tracker] has current tracking data for the [member pose] being tracked.
</description>
</method>
<method name="get_is_active" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the [member tracker] has been registered and the [member pose] is being tracked.
</description>
</method>
<method name="get_pose">
<return type="XRPose" />
<description>
Returns the [XRPose] containing the current state of the pose being tracked. This gives access to additional properties of this pose.
</description>
</method>
<method name="trigger_haptic_pulse">
<return type="void" />
<param index="0" name="action_name" type="String" />
<param index="1" name="frequency" type="float" />
<param index="2" name="amplitude" type="float" />
<param index="3" name="duration_sec" type="float" />
<param index="4" name="delay_sec" type="float" />
<description>
Triggers a haptic pulse on a device associated with this interface.
[param action_name] is the name of the action for this pulse.
</description>
</method>
</methods>
<members>
<member name="pose" type="StringName" setter="set_pose_name" getter="get_pose_name" default="&amp;&quot;default&quot;">
The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
</member>
<member name="tracker" type="StringName" setter="set_tracker" getter="get_tracker" default="&amp;&quot;&quot;">
The name of the tracker we're bound to. Which trackers are available is not known during design time.
Godot defines a number of standard trackers such as [code]left_hand[/code] and [code]right_hand[/code] but others may be configured within a given [XRInterface].
</member>
</members>
</class>