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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
49 lines
2.1 KiB
XML
49 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform3D] operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Applies [member operator] to two transform (4x4 matrices) inputs.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0">
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The type of the operation to be performed on the transforms. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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Multiplies transform [code]a[/code] by the transform [code]b[/code].
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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Multiplies transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_AxB_COMP" value="2" enum="Operator">
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Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
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</constant>
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<constant name="OP_BxA_COMP" value="3" enum="Operator">
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Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_ADD" value="4" enum="Operator">
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Adds two transforms.
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</constant>
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<constant name="OP_A_MINUS_B" value="5" enum="Operator">
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Subtracts the transform [code]a[/code] from the transform [code]b[/code].
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</constant>
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<constant name="OP_B_MINUS_A" value="6" enum="Operator">
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Subtracts the transform [code]b[/code] from the transform [code]a[/code].
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</constant>
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<constant name="OP_A_DIV_B" value="7" enum="Operator">
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Divides the transform [code]a[/code] by the transform [code]b[/code].
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</constant>
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<constant name="OP_B_DIV_A" value="8" enum="Operator">
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Divides the transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_MAX" value="9" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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