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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
24 lines
1.5 KiB
XML
24 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HeightMapShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D height map shape used for physics collision.
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</brief_description>
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<description>
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A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area.
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[b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)">
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Height map data, pool array must be of [member map_width] * [member map_depth] size.
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</member>
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<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
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Number of vertices in the depth of the height map. Changing this will resize the [member map_data].
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</member>
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<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
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Number of vertices in the width of the height map. Changing this will resize the [member map_data].
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</member>
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</members>
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</class>
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