godot/scene
Rémi Verschelde 9c2ea7e296 Node: Re-add find_node as find_child, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
..
2d Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
3d Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
animation fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Add a property hint for AspectRatioContainer's ratio property 2022-04-17 22:03:47 +02:00
main Node: Re-add find_node as find_child, improve docs 2022-04-25 15:21:22 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00