godot/scene/multiplayer
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
..
multiplayer_spawner.cpp Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
multiplayer_spawner.h Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
multiplayer_synchronizer.cpp Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
multiplayer_synchronizer.h Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
scene_cache_interface.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
scene_cache_interface.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_replication_interface.cpp Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
scene_replication_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_state.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_replication_state.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00