mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 06:03:38 +00:00
9ff6d55822
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
35 lines
716 B
C++
35 lines
716 B
C++
#ifndef PATH_TEXTURE_H
|
|
#define PATH_TEXTURE_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class PathTexture : public Node2D {
|
|
OBJ_TYPE( PathTexture, Node2D );
|
|
|
|
Ref<Texture> begin;
|
|
Ref<Texture> repeat;
|
|
Ref<Texture> end;
|
|
int subdivs;
|
|
bool overlap;
|
|
public:
|
|
|
|
void set_begin_texture(const Ref<Texture>& p_texture);
|
|
Ref<Texture> get_begin_texture() const;
|
|
|
|
void set_repeat_texture(const Ref<Texture>& p_texture);
|
|
Ref<Texture> get_repeat_texture() const;
|
|
|
|
void set_end_texture(const Ref<Texture>& p_texture);
|
|
Ref<Texture> get_end_texture() const;
|
|
|
|
void set_subdivisions(int p_amount);
|
|
int get_subdivisions() const;
|
|
|
|
void set_overlap(int p_amount);
|
|
int get_overlap() const;
|
|
|
|
PathTexture();
|
|
};
|
|
|
|
#endif // PATH_TEXTURE_H
|