godot/scene
Rémi Verschelde 1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.

(cherry picked from commit 79ba70f7ee)
2020-12-29 16:01:58 +01:00
..
2d Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.) 2020-12-29 13:50:49 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation Remove ChainTip copy constructor 2020-12-07 12:32:49 +00:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
main Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources [3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00