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99fe462452
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
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android | ||
iphone | ||
javascript | ||
linuxbsd | ||
osx | ||
server | ||
uwp | ||
windows | ||
register_platform_apis.h | ||
SCsub |