godot/modules/webxr
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
native Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
godot_webxr.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add support for WebXR 2021-01-04 17:02:37 -06:00
webxr_interface_js.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
webxr_interface_js.h Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
webxr_interface.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
webxr_interface.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00