godot/core/os
2021-03-07 00:17:20 +02:00
..
copymem.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dir_access.cpp Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
dir_access.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
file_access.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
file_access.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
keyboard.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
keyboard.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_loop.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_loop.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
memory.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
memory.h Modernize atomics 2021-02-18 17:12:46 +01:00
midi_driver.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
midi_driver.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mutex.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mutex.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
os.cpp Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
os.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
pool_allocator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pool_allocator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rw_lock.h Modernize RWLock 2021-01-19 11:53:10 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
semaphore.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
spin_lock.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thread_safe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thread.cpp Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
thread.h Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
threaded_array_processor.h Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00