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31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRVRS" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Helper class for XR interfaces that generates VRS images.
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</brief_description>
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<description>
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This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="make_vrs_texture">
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<return type="RID" />
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<param index="0" name="target_size" type="Vector2" />
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<param index="1" name="eye_foci" type="PackedVector2Array" />
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<description>
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Generates the VRS texture based on a render [param target_size] adjusted by our VRS tile size. For each eyes focal point passed in [param eye_foci] a layer is created. Focal point should be in NDC.
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The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.
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</description>
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</method>
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</methods>
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<members>
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<member name="vrs_min_radius" type="float" setter="set_vrs_min_radius" getter="get_vrs_min_radius" default="20.0">
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The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
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</member>
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<member name="vrs_strength" type="float" setter="set_vrs_strength" getter="get_vrs_strength" default="1.0">
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The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
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</member>
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</members>
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</class>
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