mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
c409e6d722
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words) |
||
---|---|---|
.. | ||
test_class_db.h | ||
test_method_bind.h | ||
test_object.h | ||
test_undo_redo.h |