godot/modules/visual_script
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
..
config.py style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
register_types.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
register_types.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
visual_script_builtin_funcs.cpp Add String char(int ascii) function to GDScript and Visual Script 2016-10-03 19:17:54 +03:00
visual_script_builtin_funcs.h Add String char(int ascii) function to GDScript and Visual Script 2016-10-03 19:17:54 +03:00
visual_script_editor.cpp -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
visual_script_editor.h -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.cpp -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_flow_control.cpp made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_flow_control.h made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_func_nodes.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_nodes.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00
visual_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script.h Should Fix Compiling Export Templates 2016-09-06 04:50:30 +07:00