godot/scene/3d/navigation_obstacle_3d.h
Rémi Verschelde ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00

84 lines
3.2 KiB
C++

/*************************************************************************/
/* navigation_obstacle_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_OBSTACLE_3D_H
#define NAVIGATION_OBSTACLE_3D_H
#include "scene/3d/node_3d.h"
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
Node3D *parent_node3d = nullptr;
RID agent;
RID map_before_pause;
RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
RID get_rid() const {
return agent;
}
void set_agent_parent(Node *p_agent_parent);
void set_navigation_map(RID p_navigation_map);
RID get_navigation_map() const;
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
}
void set_radius(real_t p_radius);
real_t get_radius() const {
return radius;
}
TypedArray<String> get_configuration_warnings() const override;
private:
void initialize_agent();
void reevaluate_agent_radius();
real_t estimate_agent_radius() const;
};
#endif // NAVIGATION_OBSTACLE_3D_H