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Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used. WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats. |
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.. | ||
config.py | ||
image_loader_svg.cpp | ||
image_loader_svg.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |