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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
170 lines
6.5 KiB
C++
170 lines
6.5 KiB
C++
/*************************************************************************/
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/* project_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLOBAL_CONFIG_H
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#define GLOBAL_CONFIG_H
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#include "core/object.h"
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#include "core/os/thread_safe.h"
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#include "core/set.h"
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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_THREAD_SAFE_CLASS_
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public:
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typedef Map<String, Variant> CustomMap;
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enum {
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//properties that are not for built in values begin from this value, so builtin ones are displayed first
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NO_BUILTIN_ORDER_BASE = 1 << 16
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};
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protected:
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struct VariantContainer {
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int order;
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bool persist;
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Variant variant;
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Variant initial;
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bool hide_from_editor;
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bool overridden;
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bool restart_if_changed;
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VariantContainer() :
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order(0),
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persist(false),
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hide_from_editor(false),
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overridden(false),
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restart_if_changed(false) {
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}
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VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
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order(p_order),
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persist(p_persist),
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variant(p_variant),
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hide_from_editor(false),
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overridden(false),
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restart_if_changed(false) {
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}
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};
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bool registering_order;
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int last_order;
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int last_builtin_order;
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Map<StringName, VariantContainer> props;
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String resource_path;
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Map<StringName, PropertyInfo> custom_prop_info;
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bool disable_feature_overrides;
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bool using_datapack;
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List<String> input_presets;
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Set<String> custom_features;
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Map<StringName, StringName> feature_overrides;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static ProjectSettings *singleton;
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Error _load_settings_text(const String &p_path);
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Error _load_settings_binary(const String &p_path);
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Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
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Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_custom_bnd(const String &p_file);
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void _convert_to_last_version(int p_from_version);
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bool _load_resource_pack(const String &p_pack, bool p_replace_files = true);
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void _add_property_info_bind(const Dictionary &p_info);
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Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
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protected:
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static void _bind_methods();
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public:
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static const int CONFIG_VERSION = 4;
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void set_setting(const String &p_setting, const Variant &p_value);
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Variant get_setting(const String &p_setting) const;
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bool has_setting(String p_var) const;
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String localize_path(const String &p_path) const;
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String globalize_path(const String &p_path) const;
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void set_initial_value(const String &p_name, const Variant &p_value);
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void set_restart_if_changed(const String &p_name, bool p_restart);
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bool property_can_revert(const String &p_name);
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Variant property_get_revert(const String &p_name);
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String get_resource_path() const;
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static ProjectSettings *get_singleton();
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void clear(const String &p_name);
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int get_order(const String &p_name) const;
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void set_order(const String &p_name, int p_order);
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void set_builtin_order(const String &p_name);
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Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
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Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
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Error save();
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void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
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const Map<StringName, PropertyInfo> &get_custom_property_info() const;
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Vector<String> get_optimizer_presets() const;
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List<String> get_input_presets() const { return input_presets; }
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void set_disable_feature_overrides(bool p_disable);
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bool is_using_datapack() const;
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void set_registering_order(bool p_enable);
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bool has_custom_feature(const String &p_feature) const;
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ProjectSettings();
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~ProjectSettings();
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};
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//not a macro any longer
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false);
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#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
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#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
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#endif
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