mirror of
https://github.com/godotengine/godot.git
synced 2024-12-14 23:27:24 +00:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range.
|
|
This node has three inputs:
|
|
- The base animation
|
|
- A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
|
|
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
|
|
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
|
|
</member>
|
|
</members>
|
|
</class>
|