godot/doc/classes/Rect2i.xml
Max Hilbrunner 4eb34123ad
Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03 13:14:05 +01:00

205 lines
8.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect2i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D axis-aligned bounding box using integer coordinates.
</brief_description>
<description>
[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2i with a positive size.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
</tutorials>
<constructors>
<constructor name="Rect2i">
<return type="Rect2i" />
<description>
Constructs a default-initialized [Rect2i] with default (zero) values of [member position] and [member size].
</description>
</constructor>
<constructor name="Rect2i">
<return type="Rect2i" />
<argument index="0" name="from" type="Rect2i" />
<description>
Constructs a [Rect2i] as a copy of the given [Rect2i].
</description>
</constructor>
<constructor name="Rect2i">
<return type="Rect2i" />
<argument index="0" name="from" type="Rect2" />
<description>
Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated.
</description>
</constructor>
<constructor name="Rect2i">
<return type="Rect2i" />
<argument index="0" name="position" type="Vector2i" />
<argument index="1" name="size" type="Vector2i" />
<description>
Constructs a [Rect2i] by position and size.
</description>
</constructor>
<constructor name="Rect2i">
<return type="Rect2i" />
<argument index="0" name="x" type="int" />
<argument index="1" name="y" type="int" />
<argument index="2" name="width" type="int" />
<argument index="3" name="height" type="int" />
<description>
Constructs a [Rect2i] by x, y, width, and height.
</description>
</constructor>
</constructors>
<methods>
<method name="abs" qualifiers="const">
<return type="Rect2i" />
<description>
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
<method name="encloses" qualifiers="const">
<return type="bool" />
<argument index="0" name="b" type="Rect2i" />
<description>
Returns [code]true[/code] if this [Rect2i] completely encloses another one.
</description>
</method>
<method name="expand" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1))
# position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
var rect2 = rect.expand(Vector2i(0, -1))
[/gdscript]
[csharp]
# position (-3, 2), size (1, 1)
var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
# position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
var rect2 = rect.Expand(new Vector2i(0, -1));
[/csharp]
[/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
<return type="int" />
<description>
Returns the area of the [Rect2i]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
<return type="Vector2i" />
<description>
Returns the center of the [Rect2i], which is equal to [member position] + ([member size] / 2).
If [member size] is an odd number, the returned center value will be rounded towards [member position].
</description>
</method>
<method name="grow" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="amount" type="int" />
<description>
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
<method name="grow_individual" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="left" type="int" />
<argument index="1" name="top" type="int" />
<argument index="2" name="right" type="int" />
<argument index="3" name="bottom" type="int" />
<description>
Returns a copy of the [Rect2i] grown by the specified amount on each side individually.
</description>
</method>
<method name="grow_side" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="side" type="int" />
<argument index="1" name="amount" type="int" />
<description>
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
[b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
<return type="bool" />
<argument index="0" name="point" type="Vector2i" />
<description>
Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included.
[b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="b" type="Rect2i" />
<description>
Returns the intersection of this [Rect2i] and [code]b[/code].
If the rectangles do not intersect, an empty [Rect2i] is returned.
</description>
</method>
<method name="intersects" qualifiers="const">
<return type="bool" />
<argument index="0" name="b" type="Rect2i" />
<description>
Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
</description>
</method>
<method name="merge" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="b" type="Rect2i" />
<description>
Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code].
</description>
</method>
</methods>
<members>
<member name="end" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
</member>
<member name="position" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
<operators>
<operator name="operator !=">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Rect2i" />
<description>
Returns [code]true[/code] if the rectangles are not equal.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Rect2i" />
<description>
Returns [code]true[/code] if the rectangles are equal.
</description>
</operator>
</operators>
</class>