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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
33 lines
1.1 KiB
XML
33 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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FBX 3D asset importer.
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</brief_description>
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<description>
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This is an FBX 3D asset importer with full support for most FBX features.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
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- Smooth Mesh
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- Triangluate (for meshes with blend shapes)
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- Bake Animation
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- Resample All
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- Deformed Models
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- Skins
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- Blend Shapes
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- Curve Filters
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- Constant Key Reducer
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- Auto Tangents Only
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- *Do not check* Constraints (as it will break the file)
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- Can check Embed Media (embeds textures into the exported FBX file)
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- Note that when importing embedded media, the texture and mesh will be a single immutable file.
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- You will have to re-export then re-import the FBX if the texture has changed.
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- Units: Centimeters
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- Up Axis: Y
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- Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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</class>
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